10 Legendary Speedruns Every Gaming Fan Should Know
10 Legendary Speedruns Every Gaming Fan Should Know

Speedrunning can look ridiculous from the outside, someone playing the same game for months, sometimes years, just to save a few seconds. But the best runs are rarely only about the clock. They capture a player, a route, a community, and a specific moment when everything finally lines up. In gaming, a great speedrun can make an old game feel new again, or make a familiar one look like it was never meant to be played normally in the first place.

Niftski’s Sub-4:55 in Super Mario Bros.

Niftski’s Sub-4:55 in Super Mario Bros.

Super Mario Bros. any% is one of those categories where there is almost nothing left to hide behind. The route is short, the mistakes are obvious, and the difference between a record and another reset can be a handful of frames. That is why Niftski’s 4:54.948 in 2021 hit so hard. It was the first human run under 4:55, a mark people had talked about for years, and the tension was visible even if you did not know every trick by name. The run felt clean in a slightly scary way, like the game was allowing it only because every input arrived exactly when it had to.

Narcissa Wright’s Ocarina of Time 18:10

Narcissa Wright’s Ocarina of Time 18:10

There was a period when Ocarina of Time speedrunning felt like watching a famous game collapse in real time. Narcissa Wright’s 18:10 any% run from 2014 belongs to that moment. It used the heavy glitch route of the era, with wrong warps and version-specific tricks turning a long Nintendo 64 adventure into something closer to a technical stunt. The appeal was not just that the time was low. It was that a game many people remembered as slow, mysterious, and childhood-sized could suddenly be finished before a sitcom episode was over.

Karl Jobst’s GoldenEye 007 Dam Agent 52

Karl Jobst’s GoldenEye 007 Dam Agent 52

A one-second improvement does not usually sound dramatic. In GoldenEye 007, it can feel like someone moved a wall. Karl Jobst’s 52-second Dam Agent run in 2017 finally broke a record that had sat at 53 seconds for years, and the clip is still easy to understand even if you know nothing about the deeper mechanics. He runs, shoots, opens the gates, and jumps. That is nearly the whole stage. The hard part is that every tiny piece of it has to cooperate, including the enemies.

Suigi’s Super Mario 64 120-Star Runs

Suigi’s Super Mario 64 120-Star Runs

Super Mario 64 is not short, at least not in the 120-star category. That is part of what makes Suigi’s runs so impressive. There is no single trick carrying the whole thing, no quick burst of chaos that explains the record on its own. It is movement, throws, camera control, backup decisions, and nerves across the entire castle. A good Suigi run can almost undersell itself because so much of the difficulty disappears into rhythm. Mario just keeps moving, and only afterward do you realize how many places could have gone wrong.

Bubzia’s Blindfolded Super Mario 64 1-Star Run

Bubzia’s Blindfolded Super Mario 64 1-Star Run

Blindfolded speedruns can sound like a novelty until you watch a serious one. Bubzia’s Super Mario 64 1-star work is not a party trick, it is routing, audio memory, setups, and a frightening amount of trust in muscle memory. The 10:32 record from 2025 is short, but it has a different kind of pressure from a normal run. The player is not reacting to the screen, because there is no screen. Every sound matters.

Quadrazid’s Half-Life in 20:41

Quadrazid’s Half-Life in 20:41

Half-Life in 20:41 does not feel like someone “playing through” Half-Life. It feels more like a group of people found every weak seam in Black Mesa and kept pulling. Released in 2014, this segmented Hard difficulty run by Quadrazid cut the game down with bunny hopping, physics tricks, gauss boosts, and a lot of planning that is not always visible at first glance. Because it is segmented, it sits in a slightly different space from live records. Still, as a technical showcase, it is one of the sharpest examples of speedrunning as a team project.

Quake Done Quick

Quake Done Quick

Quake Done Quick comes from an older internet, which is part of its charm. The original project appeared in 1997, long before speedrunning had the kind of public structure it has now. It was built from individual level demos, shared around like a strange little artifact from people who had clearly spent too much time thinking about movement. The rocket jumps, the bunny hops, the aggressive routing, all of it still has energy. It also helped show that a speedrun could be more than a personal best. It could be edited, passed around, studied, and treated almost like a film.

IsaacTayy’s Celeste All Red Berries 44:47

IsaacTayy’s Celeste All Red Berries 44:47

Celeste is a good game for spectators because the movement makes sense to the eye. You can see the dash, the wall grab, the mistake that almost happened. IsaacTayy’s 44:47 in All Red Berries is fast without becoming unreadable, and that matters. The category asks for more than reaching the end. It forces the runner through berry rooms that are easy to skip in other routes, so the run has this nice push and pull between speed and patience.

averge11’s Super Mario Bros. 4:54.51

averge11’s Super Mario Bros. 4:54.51

By the time averge11 ran 4:54.51 in Super Mario Bros., the category already looked nearly maxed out to most viewers. That made the improvement feel even stranger. It was not a flashy new route or some dramatic discovery that changed the whole game overnight. It was refinement, the kind that only makes sense in a category where three frames can matter. The run is a reminder that “almost perfect” is not the same as finished.

Cheese’s Super Mario 64 120-Star 1:38:54

Cheese’s Super Mario 64 120-Star 1:38:54

Cheese’s 1:38:54 in Super Mario 64 120-star still has a very human quality to it. It comes from a time when the category felt a little more open, a little more visibly nervous, before later runners pushed the record much lower. What made the run stick was not just the final time, but the way it showed the grind behind a long category. There are fast stars, tense moments, and that feeling near the end where the player knows the run is real but still has to survive the last stretch.

The best speedruns are not always the newest ones, and they are not always the cleanest by today’s standards. Some matter because they broke a barrier. Some matter because they showed people a game in a way they had never seen before. The list will keep changing, because speedrunning always does, but these runs still say a lot about why people watch in the first place.

Continue Reading: 10 Guinness World Records Gamers Actually Broke

Meet the Writer

Juan has spent the last 10 years working as a writer for international and Argentine media, based in Buenos Aires — the city he’s lucky to call home. Most days he’s chasing stories or fine-tuning sentences until they finally click; most nights he’s in the studio recording, producing, rehearsing, or out soaking up the endless stream of concerts, films, and plays the city generously offers.As much a musician as a writer, curiosity is his default setting — whether he’s diving into astronomy, biology, history, or some unexpected crossroads between them. When Buenos Aires starts to feel a little too electric, he heads for the mountains or the sea to reset. He’s also a devoted cook and full-on food fanatic, always experimenting in the kitchen — and a lifelong collector of music in every form imaginable: vinyl, CDs, cassettes, playlists, and forgotten gems waiting to spin again.