Some old game boxes were never just boxes. They came stuffed with maps, coins, letters, patches, books, and strange little objects that made the game feel like it had leaked into the real world. The funny part is that many of those extras were the first things people lost, tossed, bent, or separated from the game. Years later, collectors often care more about the missing trinket than the cartridge or disc sitting beside it.
Ultima VII: The Black Gate, Fellowship Medallion and Cloth Map

PC RPGs in the early 1990s had a different relationship with packaging. Ultima VII: The Black Gate did not just give players a manual and a disk, it gave them a cloth map and a Fellowship medallion that felt like something pulled directly from Britannia’s uneasy social order. The game itself is not hard to access now, but a clean boxed copy with the medallion still present is a different thing altogether. The medallion is small, easy to misplace, and weirdly convincing as a piece of in-universe material, which is exactly why collectors chase it harder than a loose copy of the game.
Zork Trilogy, Zorkmid Coin

Infocom understood props before most publishers even had a word for them. The Zork Trilogy included a Zorkmid coin, a bit of fantasy currency that could have been treated as a novelty but became one of those tiny objects collectors immediately ask about. A text adventure can be copied, emulated, reprinted, and archived, but the coin is finite in a much more practical way. Lose it once, and the box suddenly feels incomplete.
StarTropics, Dr. J’s Letter

StarTropics had one of Nintendo’s best physical tricks. The letter from Dr. J was not just flavor text, it had to be dipped in water to reveal a frequency needed to continue the game. That single piece of paper now carries more collector interest than many loose cartridges, partly because so many letters were damaged, lost, or never kept with the box. It is a clever reminder that copy protection used to be strangely charming.
Lunar 2: Eternal Blue Complete, Lucia’s Pendant

Working Designs treated deluxe packaging almost like a performance, and Lunar 2: Eternal Blue Complete is a good example of that habit. The PlayStation set came with extras such as a soundtrack, hardbound manual, standees, and Lucia’s pendant, all arranged with the sort of theatrical care that fans of the publisher still talk about. A loose disc can still play the game, but it does not carry the same pull. The pendant is the piece that gives the set its personality, and it is also the piece most likely to have wandered away from the box.
EarthBound, Player’s Guide and Scratch-and-Sniff Cards

EarthBound is already expensive enough to make people wince, but its pack-in materials take the collector conversation somewhere else. The oversized strategy guide was part of the original North American release, and the scratch-and-sniff cards inside gave the whole package a strange, very 1990s personality. Plenty of copies survived without the guide, and plenty of guides survived with wear, missing cards, or rough handling. A clean guide can be the item that pushes the value far beyond what the cartridge alone would suggest.
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Fallout 3, Vault-Tec Lunchbox and Bobblehead

The Fallout 3 Collector’s Edition came in a Vault-Tec lunchbox, which was both ridiculous and exactly right. Inside were extras like a Vault Boy bobblehead, art book, and bonus DVD, but the lunchbox became the thing people remembered first. Regular copies of Fallout 3 are everywhere, especially on Xbox 360 and PlayStation 3. The lunchbox and bobblehead, on the other hand, have become display pieces, and that makes them more desirable than another loose disc in a plastic case.
Halo 3 Legendary Edition, Spartan Helmet

The Spartan helmet from the Halo 3 Legendary Edition was not wearable, and that probably helped make it more memorable. It was a shelf object, a plastic monument to the size of Halo in 2007, packaged with bonus discs and a stand rather than treated as a small throw-in. Standard Halo 3 discs are common, but the helmet is bulky, fragile in its own way, and often separated from its original packaging. Collectors do not need another copy of the campaign, they want the helmet that turned the launch into furniture.
The Legend of Zelda: Breath of the Wild, Sheikah Coin and Master Sword Statue

Nintendo did not need to overdo Breath of the Wild’s special editions, but the extras made sense for the world it was selling. The Master Edition included a Master Sword statue, Sheikah Slate carrying case, coin, map, soundtrack, and other pieces that felt tied to the game’s quiet archaeological mood. The standard Switch cartridge is easy enough to find. The statue and coin are where the collector attention usually lands, especially when the box and inserts are still together.
Ni no Kuni: Wrath of the White Witch, Wizard’s Companion and Drippy Plush

Ni no Kuni already looked like something that belonged on a shelf, so the Wizard’s Edition had a natural advantage. The Wizard’s Companion book was the real heart of the set, a physical version of the magical tome players used in the game, while the Drippy plush gave it a softer collector hook. The regular PS3 game is not especially rare. The book and plush are the parts people want to see in photos before they take a listing seriously.
The Elder Scrolls V: Skyrim, Alduin Statue and Map

Skyrim has been released so many times that the original disc almost feels beside the point. The Collector’s Edition, though, had the Alduin statue, art book, and map, and that is harder to replace with a download or anniversary edition. The statue is not subtle, but it does the job. It turns a game people already know by heart into a physical object with weight, shelf space, and a little dust on the wings.
The market for old game extras can feel a little irrational until you think about how people actually treated these things. A disc went back in the case. A cartridge went in a drawer. A cloth map, coin, letter, or lunchbox had a much messier life, and that mess is now part of the price.
Continue Reading: Games That Weren´t: 10 Beta Cartridges and Pre-Release Copies That Survived Destruction and Surfaced